/*==================================================* $Id: slideshow.js,v 1.16 2003/10/14 12:39:00 pat Exp $ Copyright 2000-2003 Patrick Fitzgerald http://slideshow.barelyfitz.com/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *==================================================*/// There are two objects defined in this file:// "slide" - contains all the information for a single slide// "slideshow" - consists of multiple slide objects and runs the slideshow//==================================================// slide object//==================================================function slide(src,link,text,target,attr) {  // This is the constructor function for the slide object.  // It is called automatically when you create a new slide object.  // For example:  // s = new slide();  // Image URL  this.src = src;  // Link URL  this.link = link;  // Text to display  this.text = text;  // Name of the target window ("_blank")  this.target = target;  // Custom duration for the slide, in milliseconds.  // This is an optional parameter.  // this.timeout = 3000  // Attributes for the target window:  // width=n,height=n,resizable=yes or no,scrollbars=yes or no,  // toolbar=yes or no,location=yes or no,directories=yes or no,  // status=yes or no,menubar=yes or no,copyhistory=yes or no  // Example: "width=200,height=300"  this.attr = attr;  // Create an image object for the slide  if (document.images) {    this.image = new Image();  }  // Flag to tell when load() has already been called  this.loaded = false;  //--------------------------------------------------  this.load = function() {    // This method loads the image for the slide    if (!document.images) { return; }    if (!this.loaded) {      this.image.src = this.src;      this.loaded = true;    }  }  //--------------------------------------------------  this.hotlink = function() {    // This method jumps to the slide's link.    // If a window was specified for the slide, then it opens a new window.    var mywindow;    // If this slide does not have a link, do nothing    if (!this.link) return;    // Open the link in a separate window?    if (this.target) {      // If window attributes are specified,      // use them to open the new window      if (this.attr) {        mywindow = window.open(this.link, this.target, this.attr);        } else {        // If window attributes are not specified, do not use them        // (this will copy the attributes from the originating window)        mywindow = window.open(this.link, this.target);      }      // Pop the window to the front      if (mywindow && mywindow.focus) mywindow.focus();    } else {      // Open the link in the current window      location.href = this.link;    }  }}//==================================================// slideshow object//==================================================function slideshow( slideshowname ) {  // This is the constructor function for the slideshow object.  // It is called automatically when you create a new object.  // For example:  // ss = new slideshow("ss");  // Name of this object  // (required if you want your slideshow to auto-play)  // For example, "SLIDES1"  this.name = slideshowname;  // When we reach the last slide, should we loop around to start the  // slideshow again?  this.repeat = true;  // Number of images to pre-fetch.  // -1 = preload all images.  //  0 = load each image is it is used.  //  n = pre-fetch n images ahead of the current image.  // I recommend preloading all images unless you have large  // images, or a large amount of images.  this.prefetch = -1;  // IMAGE element on your HTML page.  // For example, document.images.SLIDES1IMG  this.image;  // ID of a DIV element on your HTML page that will contain the text.  // For example, "slides2text"  // Note: after you set this variable, you should call  // the update() method to update the slideshow display.  this.textid;  // TEXTAREA element on your HTML page.  // For example, document.SLIDES1FORM.SLIDES1TEXT  // This is a depracated method for displaying the text,  // but you might want to supply it for older browsers.  this.textarea;  // Milliseconds to pause between slides.  // Individual slides can override this.  this.timeout = 3000;  // Hook functions to be called before and after updating the slide  // this.pre_update_hook = function() { }  // this.post_update_hook = function() { }  // These are private variables  this.slides = new Array();  this.current = 0;  this.timeoutid = 0;  //--------------------------------------------------  // Public methods  //--------------------------------------------------  this.add_slide = function(slide) {    // Add a slide to the slideshow.    // For example:    // SLIDES1.add_slide(new slide("s1.jpg", "link.html"))      var i = this.slides.length;      // Prefetch the slide image if necessary    if (this.prefetch == -1) {      slide.load();    }    this.slides[i] = slide;  }  //--------------------------------------------------  this.play = function(timeout) {    // This method implements the automatically running slideshow.    // If you specify the "timeout" argument, then a new default    // timeout will be set for the slideshow.      // Make sure we're not already playing    this.pause();      // If the timeout argument was specified (optional)    // then make it the new default    if (timeout) {      this.timeout = timeout;    }      // If the current slide has a custom timeout, use it;    // otherwise use the default timeout    if (typeof this.slides[ this.current ].timeout != 'undefined') {      timeout = this.slides[ this.current ].timeout;    } else {      timeout = this.timeout;    }    // After the timeout, call this.loop()    this.timeoutid = setTimeout( this.name + ".loop()", timeout);  }  //--------------------------------------------------  this.pause = function() {    // This method stops the slideshow if it is automatically running.      if (this.timeoutid != 0) {      clearTimeout(this.timeoutid);      this.timeoutid = 0;    }  }  //--------------------------------------------------  this.update = function() {    // This method updates the slideshow image on the page    // Make sure the slideshow has been initialized correctly    if (! this.valid_image()) { return; }      // Call the pre-update hook function if one was specified    if (typeof this.pre_update_hook == 'function') {      this.pre_update_hook();    }    // Convenience variable for the current slide    var slide = this.slides[ this.current ];    // Determine if the browser supports filters    var dofilter = false;    if (this.image &&        typeof this.image.filters != 'undefined' &&        typeof this.image.filters[0] != 'undefined') {      dofilter = true;    }    // Load the slide image if necessary    slide.load();      // Apply the filters for the image transition    if (dofilter) {      // If the user has specified a custom filter for this slide,      // then set it now      if (slide.filter &&          this.image.style &&          this.image.style.filter) {        this.image.style.filter = slide.filter;      }      this.image.filters[0].Apply();    }    // Update the image.    this.image.src = slide.image.src;    // Play the image transition filters    if (dofilter) {      this.image.filters[0].Play();    }    // Update the text    this.display_text();    // Call the post-update hook function if one was specified    if (typeof this.post_update_hook == 'function') {      this.post_update_hook();    }    // Do we need to pre-fetch images?    if (this.prefetch > 0) {      var next, prev, count;      // Pre-fetch the next slide image(s)      next = this.current;      prev = this.current;      count = 0;      do {        // Get the next and previous slide number        // Loop past the ends of the slideshow if necessary        if (++next >= this.slides.length) next = 0;        if (--prev < 0) prev = this.slides.length - 1;        // Preload the slide image        this.slides[next].load();        this.slides[prev].load();        // Keep going until we have fetched        // the designated number of slides      } while (++count < this.prefetch);    }  }  //--------------------------------------------------  this.goto_slide = function(n) {    // This method jumpts to the slide number you specify.    // If you use slide number -1, then it jumps to the last slide.    // You can use this to make links that go to a specific slide,    // or to go to the beginning or end of the slideshow.    // Examples:    // onClick="myslides.goto_slide(0)"    // onClick="myslides.goto_slide(-1)"    // onClick="myslides.goto_slide(5)"      if (n == -1) {      n = this.slides.length - 1;    }      if (n < this.slides.length && n >= 0) {      this.current = n;    }      this.update();  }  //--------------------------------------------------  this.goto_random_slide = function(include_current) {    // Picks a random slide (other than the current slide) and    // displays it.    // If the include_current parameter is true,    // then     // See also: shuffle()    var i;    // Make sure there is more than one slide    if (this.slides.length > 1) {      // Generate a random slide number,      // but make sure it is not the current slide      do {        i = Math.floor(Math.random()*this.slides.length);      } while (i == this.current);       // Display the slide      this.goto_slide(i);    }  }  //--------------------------------------------------  this.next = function() {    // This method advances to the next slide.    // Increment the image number    if (this.current < this.slides.length - 1) {      this.current++;    } else if (this.repeat) {      this.current = 0;    }    this.update();  }  //--------------------------------------------------  this.previous = function() {    // This method goes to the previous slide.      // Decrement the image number    if (this.current > 0) {      this.current--;    } else if (this.repeat) {      this.current = this.slides.length - 1;    }      this.update();  }  //--------------------------------------------------  this.shuffle = function() {    // This method randomly shuffles the order of the slides.    var i, i2, slides_copy, slides_randomized;    // Create a copy of the array containing the slides    // in sequential order    slides_copy = new Array();    for (i = 0; i < this.slides.length; i++) {      slides_copy[i] = this.slides[i];    }    // Create a new array to contain the slides in random order    slides_randomized = new Array();    // To populate the new array of slides in random order,    // loop through the existing slides, picking a random    // slide, removing it from the ordered list and adding it to    // the random list.    do {      // Pick a random slide from those that remain      i = Math.floor(Math.random()*slides_copy.length);      // Add the slide to the end of the randomized array      slides_randomized[ slides_randomized.length ] =        slides_copy[i];      // Remove the slide from the sequential array,      // so it cannot be chosen again      for (i2 = i + 1; i2 < slides_copy.length; i2++) {        slides_copy[i2 - 1] = slides_copy[i2];      }      slides_copy.length--;      // Keep going until we have removed all the slides    } while (slides_copy.length);    // Now set the slides to the randomized array    this.slides = slides_randomized;  }  //--------------------------------------------------  this.get_text = function() {    // This method returns the text of the current slide      return(this.slides[ this.current ].text);  }  //--------------------------------------------------  this.get_all_text = function(before_slide, after_slide) {    // Return the text for all of the slides.    // For the text of each slide, add "before_slide" in front of the    // text, and "after_slide" after the text.    // For example:    // document.write("<ul>");    // document.write(s.get_all_text("<li>","\n"));    // document.write("<\/ul>");      all_text = "";      // Loop through all the slides in the slideshow    for (i=0; i < this.slides.length; i++) {        slide = this.slides[i];          if (slide.text) {        all_text += before_slide + slide.text + after_slide;      }      }      return(all_text);  }  //--------------------------------------------------  this.display_text = function(text) {    // Display the text for the current slide      // If the "text" arg was not supplied (usually it isn't),    // get the text from the slideshow    if (!text) {      text = this.slides[ this.current ].text;    }      // If a textarea has been specified,    // then change the text displayed in it    if (this.textarea && typeof this.textarea.value != 'undefined') {      this.textarea.value = text;    }    // If a text id has been specified,    // then change the contents of the HTML element    if (this.textid) {      r = this.getElementById(this.textid);      if (!r) { return false; }      if (typeof r.innerHTML == 'undefined') { return false; }      // Update the text      r.innerHTML = text;    }  }  //--------------------------------------------------  this.hotlink = function() {    // This method calls the hotlink() method for the current slide.      this.slides[ this.current ].hotlink();  }  //--------------------------------------------------  this.save_position = function(cookiename) {    // Saves the position of the slideshow in a cookie,    // so when you return to this page, the position in the slideshow    // won't be lost.      if (!cookiename) {      cookiename = this.name + '_slideshow';    }      document.cookie = cookiename + '=' + this.current;  }  //--------------------------------------------------  this.restore_position = function(cookiename) {  // If you previously called slideshow_save_position(),  // returns the slideshow to the previous state.      //Get cookie code by Shelley Powers      if (!cookiename) {      cookiename = this.name + '_slideshow';    }      var search = cookiename + "=";      if (document.cookie.length > 0) {      offset = document.cookie.indexOf(search);      // if cookie exists      if (offset != -1) {         offset += search.length;        // set index of beginning of value        end = document.cookie.indexOf(";", offset);        // set index of end of cookie value        if (end == -1) end = document.cookie.length;        this.current = parseInt(unescape(document.cookie.substring(offset, end)));        }     }  }  //--------------------------------------------------  this.noscript = function() {    // This method is not for use as part of your slideshow,    // but you can call it to get a plain HTML version of the slideshow    // images and text.    // You should copy the HTML and put it within a NOSCRIPT element, to    // give non-javascript browsers access to your slideshow information.    // This also ensures that your slideshow text and images are indexed    // by search engines.      $html = "\n";      // Loop through all the slides in the slideshow    for (i=0; i < this.slides.length; i++) {        slide = this.slides[i];        $html += '<P>';        if (slide.link) {        $html += '<a href="' + slide.link + '">';      }        $html += '<img src="' + slide.src + '" ALT="slideshow image">';        if (slide.link) {        $html += "<\/a>";      }        if (slide.text) {        $html += "<BR>\n" + slide.text;      }        $html += "<\/P>" + "\n\n";    }      // Make the HTML browser-safe    $html = $html.replace(/\&/g, "&amp;" );    $html = $html.replace(/</g, "&lt;" );    $html = $html.replace(/>/g, "&gt;" );      return('<pre>' + $html + '</pre>');  }  //==================================================  // Private methods  //==================================================  //--------------------------------------------------  this.loop = function() {    // This method is for internal use only.    // This method gets called automatically by a JavaScript timeout.    // It advances to the next slide, then sets the next timeout.    // If the next slide image has not completed loading yet,    // then do not advance to the next slide yet.    // Make sure the next slide image has finished loading    if (this.current < this.slides.length - 1) {      next_slide = this.slides[this.current + 1];      if (next_slide.image.complete == null || next_slide.image.complete) {        this.next();      }    } else { // we're at the last slide      this.next();    }        // Keep playing the slideshow    this.play( );  }  //--------------------------------------------------  this.valid_image = function() {    // Returns 1 if a valid image has been set for the slideshow      if (!this.image)    {      return false;    }    else {      return true;    }  }  //--------------------------------------------------  this.getElementById = function(element_id) {    // This method returns the element corresponding to the id    if (document.getElementById) {      return document.getElementById(element_id);    }    else if (document.all) {      return document.all[element_id];    }    else if (document.layers) {      return document.layers[element_id];    } else {      return undefined;    }  }    //==================================================  // Deprecated methods  // I don't recommend the use of the following methods,  // but they are included for backward compatibility.  // You can delete them if you don't need them.  //==================================================  //--------------------------------------------------  this.set_image = function(imageobject) {    // This method is deprecated; you should use    // the following code instead:    // s.image = document.images.myimagename;    // s.update();    if (!document.images)      return;    this.image = imageobject;  }  //--------------------------------------------------  this.set_textarea = function(textareaobject) {    // This method is deprecated; you should use    // the following code instead:    // s.textarea = document.form.textareaname;    // s.update();    this.textarea = textareaobject;    this.display_text();  }  //--------------------------------------------------  this.set_textid = function(textidstr) {    // This method is deprecated; you should use    // the following code instead:    // s.textid = "mytextid";    // s.update();    this.textid = textidstr;    this.display_text();  }}